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METRO EXODUS - Artyom's Nightmare

From the claustrophobic tunnels of the Moscow underground, through a frozen city, to a radioactive desert – our trailer for
the video game Metro Exodus takes viewers on a wondrous
journey through post-nuclear Russia.


Aiming to be more than an overview of the upcoming attractions, the short film functions as a self-contained story that introduces the viewers to a rich science fantasy universe. Metro Exodus is the third game in the series based on the best-selling novels by Dmitry Glukhovsky.

“The Metro series puts a strong emphasis on the story, so we also wanted the trailer to tell an alluring and coherent story, instead of simply showing parts of the game. We wanted to find a way to present not only the richness of the world, but also the motivation behind the journey which is about to start. The fantastic nature of the Metro universe gave us the solution. All parts of the production process were realised by the Platige Image team – from the concept and script, through creation of all the assets, stunt recordings, animation and rendering, to the sound editing and mixing.”

Tomek Suwalski, screenwriter and director of the trailer













For Platige Image, the challenge was to design a variety of unique locations. The studio created decrepit subway tunnels, a misty swamp, a city in the middle of a nuclear winter, a colourful taiga and even a desert. The environment retains the highest level of realism, but every location is also mysterious and seems almost magical. This effect was achieved with the use of subtle details, such as lighting or tension-building framing. The brilliant cooperation is invaluable in projects on this scale, all the more with great support of 4A Games and participation of genuine artists. One of them is Alexey Omelchuk, the series composer and the author of original music for Metro Exodus.


In the field of CGI, we are always surprised by many new ideas. Here, the most interesting concept which Tomek introduced was the idea of moving between different worlds, and travelling through time and space. Everything changes rapidly – the weather, the seasons, the locations. From a dry desert to snowy Moscow, from dark underground tunnels to underwater in the Volga River, and from gloomy basements to colourful meadows. Those transitions are the strongest points of our cinematic

Hubert Zegardło, CG Supervisor


The man behind the cinematic wanted to use this short form both to faithfully capture the climate of the novels, and also to show the essence of Artyom, the main character, in the best possible way.


We needed to move around in an already existing world, in the universe known from the books and games. However, the plot and emotional arc of Artyom is our own original contribution. He is an extremely alluring character – on the one hand being like Prometheus, stepping outside the metro to search for hope for humankind, and on the other hand a tragic and self-destructive hero.

Tomek Suwalski, the director and screenwriter


More than 100 artists from Platige Image spent more than 6 months putting all these elements into one astonishing yet harmonious 4-minute story to create the cinematic for “Metro Exodus”, a title which has been eagerly awaited by millions of player from all over the world.





Director & Writer: Tomek Suwalski
CG Supervisor: Hubert Zegardlo
Art. Director: Karol Klonowski
Executive Producer: Piotr Prokop
Producer: Daria Zienowicz
Department Coordinator: Tomasz Wrobel, Karolina Koszewska
Production Coordinators: Piotr Gochnio, Marcin Kurowski, Justyna Oltarzewska, Klaudia Sordyl
Animation Production Manager: Marina Borokhova
Head of Production: Magda Machalica
Head of CG: Michał Skrzypiec
Head of CG: Bartłomiej Witulski


Concept Artist: Maciej Rebisz, Michal Niewiara, Jakub Jablonski, Maciej Drabik, Mateusz Ozminski, Damian Bajowski, Michal Urbanski
Lead Character Artist: Szymon Kaszuba
Technical Character Lead: Sebastian Lautsch
Character Artists: Maciej Zatwarnicki, Klaudiusz Wesolowski, Amelia Baj, Agnieszka Strzep, Izabela Poznanska, Alexandru Halcescu
Scanning Session Supervisor: Rafal Kidzinski
Lead Asset Look Dev: Piotr Orlinski
Asset Look Dev Artists: Piotr Nowacki, Filip Adamiak, Sebastian Deredas, Zaneta Szabat, Patrycja Domanska, Bartosz Skrzypiec
Lead Set Dressing Artist: Arkadiusz Piwiec
Set Dressing Artists: Michal Rudkowski, Robert Kudera, Przemyslaw Sacharczuk, Mariusz Zastawny, Nauzet Martin Naranjo,
Pawel Adamajtis, Tomasz Kus, Damian Drabik, Michal Witek, Daniel Klos,
Lead Layout Artist: Dominik Wawrzyniak
Layout Artists: Michal Kaleniecki, Janek Sojka, Grzegorz Mazur, Marta Wisniewska
Lead Animation Artist: Blazej Andrzejewski
Animation Artists, Olga Szablewicz-Pisuk, Krzysztof Falinski, Bartosz Jerczynski, Patryk Latos, Andrzej Ellert
Lead Character TD: Bartlomiej Przybylski
Character TD: Olga Bienko, Robert Chrzanowski, Mateusz Matejczyk, Rafael Vitoratti
Hair Groomer, Miroslaw Paczkowski, Marcin Klusek
Lead Character FX Artists: Kacper Zulinski, Bartosz Miras, Oleksandr Gorodyskyi
Lead FX Artist: Michal Firek
FX Artists: Rafal Ruminski, Dominik Dziubalski, Agata Cichosz, Filip Tarczewski, Michal Gradziel, Igor Zanic
Look Dev Artists: Mateusz Sroka, Pawel Szklarski
Lead Lighting Artist: Przemek Patyk
Lighting Artists: Michal Pancerz, Michal Witek, Piotr Orlinski, Pawel Szkarski
Matte Paint Artists: Maciej Biniek, Adam Tredowski, Maciej Drabik
Lead Compositing Artist: Karol Klonowski
Compositing Artist: Lukasz Przybytek, Mateusz Weglarz, Dmytro Kolisnyk, Witold Pluzanski, Adam Roslanowski, Jakub Petruk,
Set Dressing/ Lighting/ Rendering/ Compositing: Seweryn Czarnecki, Andrzej Przydatek, Tomasz Przydatek
Additional Set Dressing: :Lukasz Gdaniec, Lukasz Walichnowski, Lukasz Swierczynski, Michal Malyska, Waldemar Tabaka, Krzysztof Rusinek, Rafal Waniek
Additional Animators: Ildkio Czipa, Nora Kiss, Barbara Agocs, Bea Ujj
Animation Supervisor: Csaba Baros
Lead Technical Director: Grzegorz Mazur
Technical Director: Szabolcs Sinka
Additional Face Animators: David Barton, Nicole Mustoe, Katya Owu
Grading: Piotr Sasim
Finishing Artists: Piotr Popielawski



Music: Alexey Omelchuk
Sound: Platige Image
Sound Design: Wojciech Cholascinski
Sound Producer: Sabina Pajak-Macias


Data Wrangler: Michal Wlasiuk
Audio/Video Technique: Maciej Zak
Storyboard: Andrzej Grzechnik, Michal Niewiara
Treatment Layout: Szymon Kuczmierczyk
Translator: Jan Szelagiewicz
CTO: Tomasz Kruszona
Lead Pipeline TD: Jaroslaw Zawislinski
Pipeline TD: Lukasz Dabala, Witold Duraj, Tomasz Kurgan, Maksim Kuzubov,
Lead Render Wrangler: Rafal Wojcikowski
Render Wranglers: Kamil Boryczko, Marcin Jozwiak, Piotr Szczepaniak
Head of IT: Piotr Getka
IT: Jakub Dabrowski, Krzysztof Konig, Marcin Maciejewski, Lukasz Olewniczak


Motion Capture Producer: Justyna Oltarzewska
Motion Capture Production Assistant: Dorota Woropaj
Motion Capture TD: Grzegorz Mazur
Motion Capture Junior TD: Aleskander Szymkuc, Dawid Wieczorek
Motion Capture Camera: Dominik Wawrzyniak
METRO EXODUS - Artyom's Nightmare
Published:

METRO EXODUS - Artyom's Nightmare

Published: