EJ Hassenfratz's profile

Adobe Aero + Cinema 4D AR Sumo Animation

Using my iPhone X and Adobe Aero, it was super easy to trigger the sumo leg slam by touch!
So excited for Adobe Aero, it's the first time I've been able to easily (WITHOUT CODING) import interactive animated objects into the world of AR!  My workflow began inside of Cinema 4D, from there it was easy to export out my animated sumo character in FBX format (with a few things to keep in mind as far as textures, what type of animations are supported, etc.).  
Adobe Aero supports PBR textures including basic Color, Reflection/Roughness, Emission, and Alpha.
Open up the Adobe Aero app on my phone, place the sumo asset, use a simple node system to trigger the animation on my touch and voila, look ma', I'm doin the AR!  If you want to learn more about this entire process, there's a full tutorial (see below) and an in depth article on this workflow you can find on School of Motion here!
Learn how you can easily enter the world of AR using assets from Cinema 4D and exporting them into Adobe Aero in this tutorial!
Adobe Aero supports PSR animation as well as any animation via Joints and Skin Deformers in Cinema 4D.
The cactus jumped over the mug...that's a nursery rhyme right?
And the full Octane Render version of this big tough sumo dude!
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Adobe Aero + Cinema 4D AR Sumo Animation
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Adobe Aero + Cinema 4D AR Sumo Animation

It's never been easier to create fun, interactive augmented reality experiences with Adobe Aero using 3D assets from Cinema 4D with ZERO coding s Read More

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