So excited for Adobe Aero, it's the first time I've been able to easily (WITHOUT CODING) import interactive animated objects into the world of AR! My workflow began inside of Cinema 4D, from there it was easy to export out my animated sumo character in FBX format (with a few things to keep in mind as far as textures, what type of animations are supported, etc.).
Open up the Adobe Aero app on my phone, place the sumo asset, use a simple node system to trigger the animation on my touch and voila, look ma', I'm doin the AR! If you want to learn more about this entire process, there's a full tutorial (see below) and an in depth article on this workflow you can find on School of Motion here!
Follow me on the Instagrams & Twitters!