Jodie Minchin's profile

CT4011 Demonstrate 2D design skills

Update 1
These images that I have provided is possible layouts for Brief 1 Homepage mockup for a game promotion website. I am currently looking at what colour theme I could use to convey what I am trying to get across before going into detail
Update 2
This image here is a look at the possible design choices for the HUD/Menu design for a game taking into consideration pre - existing layouts for context and what I am trying to convey
Update 3
This here is the possible character designs for a game character and trying to implement a theme into the designs
Update 4
This here is the possible designs for a game environment showing possible layering effects for the different aspects of the environment
Update 5
This here is the possible designs for the layout of brief 5 of the assignment with the poster, bluray cover and disc label
Update 6
This here is the current state of brief 1's homepage mockup. Generally it is looking into the layout and scheme of the webpage before applying content
Update 7
This here is the current verison of the HUD design for brief 2 of the assignment and currently needs to be adjusted to add more content that demonstrates where approximately this takes place.
Update 8
This here is the current version of the game character design and the main problem i currently have is trying to allign the body parts as well as making sure features that are the same such as arms and feet need to be same length.
Update 9
This here is the current version of the game environment and it shows a form perspective of looking out into the distance. The main issue I came across was the brush stopped working whilst painting so some layes of the brushwork looked more dark in comparison to other parts and trying to erase it created the white outlines around some objects.
Update 10
This here is the current version of the poster for brief 5 of the assignment and it is shown here that I need to add more context and depth to current image I have
Update 11
This here is my finished versions of each brief in a completed format. I tended to struggle with aligning my original character so I went for a more cartoon style approach while using a template as a rough guide in how the draw it as well as the cogs for my work in relation to clockwork, I added more detail to my HUD design as well as the game promotion website mockup to give more context and depth to them while my environment has roughly stayed the same.
Update 12
These are the templates that i used as a rough guide in order to help me draw some of the images for my assignment as i struggled to come up with a good layout for the characters body and to try and gain on overall feel of the cog shape in my design.
CT4011 Demonstrate 2D design skills
Published:

CT4011 Demonstrate 2D design skills

Published:

Creative Fields