BMW 8 series in New York
personal project, 2018
This is a personal project I did in between work projects. My main goal was to get better at Octane Render and using high amounts of assets. The pedestrians were made in Adobe Fuse and animated in Mixamo, which worked out greatly.
It is far from perfect and I am not completely satisfied, especially the turning around animation at the end is really rough and there are still some render errors, but it was a fun learning process and I want to focus more on new projects.
I created my own caustics textures, because those typical windows reflections in streets on sunny days would not be possible with Octane in reasonable render times.
It all actually started as a test scene for the amazing Anima crowd simulation software by axyz. It worked perfectly, but after I realized that the demo only outputs 200 frames, I made some characters in Fuse, gave them walk cycles in Mixamo and just cloned them around. This is far from what Anima can do, but was good enough for the fast camera movements.
I also developed a procedural street shader with different layers of asphalt and simple mask textures to control the surface markings.
Made with Cinema 4D, Octane Render, Photoshop, After Effects, Mixamo and Fuse.