Event cinematic opening.
Ingame HUD.
Map navigation.
Full size map texture.
District detail.
District detail.
Map texture closeup.
Event icons.
Collectible icons.
Wireframe concept for sign in.
Wireframe concept for social menu.
Wireframe concept for front menu.
Wireframe concept for Smartphone interface.
Map navigation wireframe with cursor and map limits.
Map navigation mock.
Event Icons with background.
Event leaderboard expanded.
Metadata.
HUD Wireframe concept.
HUD Wireframe Mock.
Need for Speed Rivals Font analysis.
New font proposal and analysis.
Need for Speed (2015)
Published:

Need for Speed (2015)

I worked as a User Interface Designer at GHOST for the production of Need for Speed. My tasks involved creating wireframes and navigation flows a Read More

Published: