Collections of works in progress, showing some explorations and play with a tiling engine created in PaperJS.
BACKGROUND_COLOR: "#eeeeee", BOUNDS_PADDING: 5, TILE_COUNT: 500, BASE_SIZE: 50, BLEND_MODE: BlendModes.SOFT_LIGHT, STROKE_WIDTH: 0.5, STROKE_COLOR: "#333333", ROTATION_RANGE:3, CANVAS_WIDTH: 768, CANVAS_HEIGHT: 432, //16:9 aspect ratio SCALE_CANVAS: false, USE_RANDOM_COLORS: true, colorTheme: ColorTheme.themes.CROSSWALK
config.colorTheme = ColorTheme.themes.FOREVER_LOSTS;
Branched my tile code into a new grid based engine.
{ "APP_NAME": "tilegrid", "BACKGROUND_COLOR": "#eee", "BOUNDS_PADDING": 0, "TILE_COUNT": 15000, "BASE_SIZE": 24, "CORNER_RADIUS": 3, "BLEND_MODE": "normal", "STROKE_WIDTH": 0.5, "STROKE_COLOR": null, "ROTATION_RANGE": 0, "COLOR_RECTANGLE": true, "FILL_OPACITY": "0.1", "RANDOM_SIZE_MODIFIER": 1, "CANVAS_WIDTH": 768, "CANVAS_HEIGHT": 432, "SCALE_CANVAS": false, "USE_RANDOM_COLORS": true, "colorTheme": [ "#A4727E", "#D1DA96", "#A4A877", "#A8896F", "#A4776B" ], "RANDOM_SIZE": false, "RANDOM_POSITION": true, "USE_MOUSE": true, "TEMPLATE": "../_templates/sky.png"}
Implementation of Jared Tarbell's invader algorithm.
Tile Play
Published:

Tile Play

A collection of work in progress projects created while developing a tiling engine in PaperJS.

Published: