I worked as User Interface and Mograph Artist for Need for Speed Rivals at GHOST Games EA. My tasks involved creating wireframes and concepts for different areas of the UI system as well as creating the final art for the game.
Ingame HUD.
Cop HUD.
Car select menu.
Weapons menu.
Car customisation menu.
Car customisation icons.
Weapon Icons.
Map navigation.
Map texture details.
Full map texture.
Map texture development.
Art Direction for the map.
Art Direction for icons.
Augmented reality leaderboards and events.
HUD concept Mock.
Motion Graphics created for E3 reveal of the game at the Electronic Arts presentation.
Need for Speed Rivals
Published:

Need for Speed Rivals

UI Design and process for Need for Speed Rivals

Published: