Petr Yakyamsev's profile

InSomnia Heavy Armour Sound Design in Unreal Engine 4

Heavy Armour sound design in InSomnia RPG project. This time I implement sounds as separate cue's attached directly to animations.
The audio pipeline that i use:

1) Design sound events in DAW.
2) Render SFX's as separate levels that mean something. For this case i decide to split it to 3 main levels: breath, backpack, footsteps. In some events the «foley» layer can be heard.
3) Reconstruct designed sounds using unreal's sounds cues capabilities and randomise futures.
4) Connect designed assets to animations.
 
Hope you like it!
InSomnia Heavy Armour Sound Design in Unreal Engine 4
Published:

InSomnia Heavy Armour Sound Design in Unreal Engine 4

Sound design for heavy armour suit in InSomnia RPG.

Published: