BREAKDOWN
Need for Speed Rivals
Developer: EA GHOST.
My Contribution: UI Artist.
Syndicate
Developer: Starbreeze. Publisher: EA. Platform: XBOX360, PS3, PC.
My Contribution: I was head of the Video Department at Starbreeze. I was in charge of delivering and coordinating artists working on all video material for the game.
Developer: Starbreeze. Publisher: EA. Platform: XBOX360, PS3, PC.
My Contribution: I was head of the Video Department at Starbreeze. I was in charge of delivering and coordinating artists working on all video material for the game.
GoldenEye 007 / Reloaded
Developer: Eurocom. Publisher: Activision. Platforms: Wii, XBOX360, PS3.
My Contribution: I was lead Motion Graphics artist for the Intro Credits and the level briefings featuring an smart phone interface. I was in charge of delivering and coordinating artists working with this material.
Developer: Eurocom. Publisher: Activision. Platforms: Wii, XBOX360, PS3.
My Contribution: I was lead Motion Graphics artist for the Intro Credits and the level briefings featuring an smart phone interface. I was in charge of delivering and coordinating artists working with this material.