For my Adobe Aero project I wanted to revisit the classic
Arcade shooter and reimagine it in augmented reality
The experience is a combination of spatial storytelling and immersive gameplay. I used Aeros behavior builder to prototype a game mechanic where each time and object
was destroyed the player was rewarded with an new life form inhabiting 
their environment.
After destroying all the obstacles the player will have fully restored 
the coral reef and ecosystem surrounding it.
Working in substance painter enhanced my creative workflow I was able to easily import my 3-d models and try out endless combinations of colors, materials and textures
then send them directly to Aero and see the materials come to life in augmented reality
Reef Defender
Published:

Reef Defender

Published: