Jonathon Colman's profile

Wicked Ambiguity and User Experience

A keynote on aliens, nuclear waste, wicked problems, and the one big thing that unites everyone working in user experience: AMBIGUITY. 

See a video and the full transcript of this keynote: http://www.jonathoncolman.org/2015/05/21/wicked-ambiguity/ 

How do you solve the world’s hardest problems? And what do you do when they’re unsolvable? As user experience professionals, we solve problems for people who live and work in the here and now. We define the problem, dive into research, break down silos, and build value by focusing on intent. 

But how does our UX work change when a project lasts not for one year, or even 10 years, but for 10,000 years or more? Enter the “Wicked Problem,” or situations with so much ambiguity, complexity, and interdependencies that—by definition—they can’t be solved. 

Using real-world examples from NASA’s Voyager program, the Yucca Mountain Nuclear Waste Repository, and other long-term UX efforts, we’ll talk about the challenges of creating solutions for people whom we’ll never know in our lifetimes. The ways we grapple with ambiguity give us a new perspective on our work and on what it means to build things that last. 
Wicked Ambiguity and User Experience
Published:

Wicked Ambiguity and User Experience

Originally presented at the Society for Technical Communication (STC) Summit in Phoenix, Arizona on May 18, 2014. #stc14

Published: