SKULL. ZBrush. Created in a few sessions from Zbrush native Polyspheres, using about 5 skull photos from various angles. I "eyeballed" the process of creating the various angles, rather than placing the reference images on image planes and moving the mesh to match. I feel using skill rather than tracing leads to more dynamic, interpretive and imaginative anatomy (even though loosely resembling accurate anatomy). The lower jaw and upper skull are independent meshes. I created this before Dynamesh was introduced to ZBrush. It is a solid asset, to which horns, cracks, helmets, scales, and other elements could be added. This is the same skull duplicated in "Viking Sword in Stone" seen below.