My proudest work to date, I will describe the process of what went through making this scene.
Hard surface sculpting - modelling in Maya. Back and forth in Z-brush too
It was difficult because it was my first time doing this in ever.
I took a base mesh and made most of his armour components until I was satisfied in Maya then transferred all of them into Zbrush to add a few details in his armour.
This part of the project alone took easily 80 hours to do.
I had to plan the shot beforehand and knowing what elements to put in. Namely, Halo and the debris that was going to surround chief.
Okay, this isn't like a good representation of work after transposing the base mesh. But I want to set this image here because people might get Suspicious on whether I did all this.
This is the posed base mesh file from my finder window on my laptop.
You can't get this on Any downloadable link. I sculpted the pose myself in Z-brush.
A side by side comparison of pre-armour and post-armour
Texturing - Texturing chief was oddly tricky because his armour varies from one look to another whenever he's in a new game. I wanted Halo infinite's matte look mixed in with Halo 5's