No one will sleep II
camera mapping experiment with 3D relighting and fx on Eevee using old low res urbex photography.
The goal was to test if real time compositing was useable from a production perspective.
I added additional cg assets from my library except the knight and the videoblock one picked from Jama jurabaev and ian hubert patreon .
Software used:
blender, substance designer, houdini,resolve
Videoblock asset : Ian Hubert
Knight asset : jama jurabaev