Cklone: Kinect real time rigging

 
Cklone is a Kinect realtime rigging tool for VJing purpose
Applies Player movements to a 3D Skeleton in real time
 
 
 
Making off
Step 1: Getting stream data from sensor
Step 2: Applying bones directions to OBJ meshes
Performance Test 1
i7 / 8 GB / Intel HD4000 - Nvidia 740
Step 3: Adding new meshes + textures + lights
Step 4: Adding Environment + Data Smooth + Render performance optimization
Performance Test 1
i7 / 8 GB / Intel HD4000 - Nvidia 740
Software: VVVV
Render: DirectX 9
Min: 15 fps (Some flicks are due to screen recorder)
Max: 60 fps
Ave: 40 fps
Step 5: 2 Players implementation
 
 
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3D Design & texture effects: Martina Ampuero
VVVV & Kinect Developer: José Vaaliña
Texture effects assistant: Pol Marqués
Production: Eyesberg audiovisual creations and interactivity
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Partner:
Cubbo Bookings
Cklone: Kinect real time rigging
Published:

Cklone: Kinect real time rigging

Cklone is a Kinect realtime rigging tool for VJing purpose. Applies Player movements to a 3D object in real time.

Published: