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Procedural LEGO generator in Houdini


An algorithm can fill any geometry with LEGO bricks. Bricks can have random size from 1x1 to 2x8. 
First creates a cloud of points, then selects a random point to place the brick. If the brick intersects with its neighbors, then the brick is reduced until it can be placed. This ensures optimal filling with bricks.


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Procedural LEGO generator in Houdini
Published:

Procedural LEGO generator in Houdini

An algorithm for procedural filling object with LEGO bricks. Bricks can have random size. Made in Houdini using loops and some vex

Published: