LIQUID WALKS
Non-photorealistic rendering explorations
PROCESS

The characters were created in Adobe Fuse and refined Cinema 4D. They were rigged and animated with Mixamo. 
The fills and shadows are layered cel shader materials and the outlines are sketch and toon strokes.




Credits​​​​​​​

The audio loops were downloaded from freesound.org and are in the public domain.




GIFS
LIQUID WALKS
Published:

LIQUID WALKS

Non-photorealistic rendering explorations

Published: