LIQUID WALKS
Non-photorealistic rendering explorations
PROCESS
The characters were created in Adobe Fuse and refined Cinema 4D. They were rigged and animated with Mixamo.
The fills and shadows are layered cel shader materials and the outlines are sketch and toon strokes.
Credits
The audio loops were downloaded from freesound.org and are in the public domain.
01: exp_voco-3.wav by Skret
02:128 bpm loop by waveplay_old
GIFS