Arthur Servain's profile

Unity Fx - Obelisk

Obelisk FX
Made with Unity
1) With a simple obelisk low poly model to start, I made 6 particles systems to add some "magicals" effects. I also used a light and Unity post process to have bloom and emissive effects.
2) I wrote a C# script to interact with differents modules of the particles systems,
I also used UI elements to trigger C# functions.

                                          The C# properties show in the Unity Inspector
On the left, the Obelisk with the UI elements in the scene, on the right an other C# script which make pooling of objects called "Feeders". These objects can be thrown to the obelisk to increase its power.
3) Finaly, the interactions :

- On / Off
- Feed 
- Slider power 

All these interactions increase or decrease the obelisk power. Some coroutines in the C# Interaction Fx are called, then they use functions to increase or decrease some particles systems parameters values over time in a specific order.
Unity Fx - Obelisk
Published:

Unity Fx - Obelisk

Travail étudiant en 3ème année de réalisation d'un Fx sur Unity avec utilisation d'un modèle 3D et de plusieurs particles systems.

Published: