Daniel Fu's profile

Dell Derby Dash

The introduction screen brings players up to speed with their tasks and also outlines the meaning driving the metaphor.
The build section allows players select three different build paths to customize their soapbox racers. Choosing different parts affect the racers' performance. Additional perks are given when players select the Dell path.
Once the racer is created, players then run a real-time soap box race using keyboard or touch controls to adjust their speed for the best racing line in order to collect the most amount of cash as quickly as possible. Once complete, a leaderboard tracks players' scores and ranks.
Because of the game's layout and complexity, extensive and meticulous documentation was required to ease the work of the development team. I created a massive document showing each interface layout with multiple layers containing different types of information. This layer shows font/type styling for all possible permutations of this interface.
Another layer of the document showed the same interface with pixel dimensions called out as explicitly as possible.
 
Extensive storyboards and wireframes were created to depict user flow, interface elements, and content areas prior to any artwork development. The initial paper prototype was based off of these storyboards.
Ultimately, production on the project began with this flow diagram used to determine player flow throughout the game. Within the flow, I tried to capture every player decision and possible warnings or pop-ups that would be needed to adequately guide the player through the experience. This, of course, morphed throughout the life cycle of the project based on player feedback, client feedback, and unforseen edge-cases appearing as the game development matured.
Dell Derby Dash
Published:

Dell Derby Dash

Winner 2013 International Academy of the Visual Arts Silver Communicator Award. The Dell OEM team requested a metaphorical game comparing the bu Read More

Published: