Koba .'s profile

Sometimes - 03 - 3D

Sometimes, a Non-Everyday progress to perfection.

These short projects aim to study various softwares in order to generate different assets and fit them into my workflow, keeping and eye on improving rendering and shaders quality.
All renders are made with Arnold in Cinema 4D, the format is due to Instagram.
________________________________
Testing Houdini grain solver.
Passing geometry into Houdini volumes and applying noise.
Pushing native Cinema4D Hair collision to their limits.
Testing Flip Fluids inside Houdini, playing with attributes to drive viscosity.
Testing Flip Fluids in Houdini, playing with large scale collisions and attributes to drive viscosity and simulation.

Testing Pop solvers driven by noise inside Houdini, testing raindrop shader with Arnold render.
Test done for an upcoming project, cloth sim done in Marvelous Designer.
Playing with the new vellum solver in Houdini. Rendered in Arnold.
Testing Arnold's toon shader inside Cinema 4d, fem sim done in Houdini and cloth cone in Marvelous.
Wood shooter setup done in Houdini with RBD procedural breaks and emitted pop on break faces. Frame based switch for vary the emitted wood shape and pyro sim for the smoke emitted by the shooters.
Sometimes - 03 - 3D
Published:

Sometimes - 03 - 3D

Tests done in Cinema 4d with assets from Houdini and Mavelous Designer, all rendered with Arnold.

Published: