Neuromancer

Substance 3D Painter
Aero
Inspired by William Gibson’s Neuromancer book cover beautifully designed by Josan Gonzalez, Lightfarm’s CG Artist Rafael Moco modeled the Neuromancer helmet on Blender, a free Open Source software and Milton Menezes, after photographed himself, worked from the 32 bits RGB file and 14 bits raw shots to the final 8 bits CMYK file. Mastering light and colors in the final stage of this high-end digital art production​​​​​​​.

The Neuromancer project consists of three integrated courses: photography, 3D and post-production.

APPLIED SOFTWARE AND TECHNIQUES​​​​​​​
- Photography
- Photoshop
- Blender
- Substance Painter

The Neuromancer project is available in Portuguese with English and Spanish subtitles at UNHIDE School.​​​​​​​
Concept Art and Final Image comparison.
Neuromancer
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