Hugo Jonsson's profile

Monthly Environment Challange May & June 2018

This was my submission for the Monthly environment that is hosted on the polycount forum.


· No larger texture than 256x256
Having all the textures small I could make all the textures in Photoshop by only using shapes and layer styles. I got the idea from looking at a video about the graphics of Metal gear solid 2 and it was very cool to see all the tricks they used to make that game look nice.

· No High poly models
All of the models were very low poly, around 10 tris each with few exceptions. Same here I looked at the PS2 metal gear solid games.
I tried to combine the concept art with the aesthetics of the Metal gear solid 2 screenshot. With also utilizing modern shaders like normal and emission maps. Now with hindsight It would probably looked better with 512x512 textures, my image looks a bit out of focus because of the low resolution.
Monthly Environment Challange May & June 2018
Published:

Monthly Environment Challange May & June 2018

This is my submission for the Monthly Environment Challange that is hosted on the Polycount Forum.

Published: