Frederic Perez's profile

Hobby Years Sample

Results from my very first ray tracer, showing spheres (the easiest of the geometries) with shadows and reflections.
A very simple scene made by a set of spheres with a pair of point light sources.
Adding a new geometry (cylinder) to the ray tracer.
The first tests with (cropped) cones exhibit a ray intersection problem.
Adding triangles to the tracer. Notice the harsh palette discretization.
Implementing and creating revolution-based object following the explanations from the book by Burger and Gillies, "Interactive Computer Graphics."
First attempts at perturbing the reflected vector.
Results of my first z-buffer-based app with a set of objects, made by triangles.
Snapshots from an interactive app I wrote to create fractal images, using 16 colors in Turbo C.
Good old images generated (as a hobby) with the very first PC owned by my family, a 80386 clone at 25 MHz, with D.O.S, and an Oak Technology OTI067 graphics card with 512KB of DRAM. I used Turbo C and GKS (Graphical Kernel System, the first standard for Computer Graphics), with palettes and resolutions quite limited those years (around 1990-92).
Hobby Years Sample
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Hobby Years Sample

Writing Computer Graphics rendering apps for fun

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Creative Fields