Stefan Lundal's profile

Sphere Assembly - CG animation

This was a quick project to fine tune my skills using HDRi global illumination and depth of field directly in the 3D software for an animation. The end result you can see below:
I used a previously created model of a "armored sphere" that I made from some tutorial a while back ago. I modified the sphere a little bit to fit the idea I had for the animation:
I then proceeded to create the main scene for the animation. I've always had a weak spot for "sky themed" structures so I went with the design you see below:
Once all the pieces were in place I started to experiment with the animation. The animation of the camera and sphere part were simple enough. I animated the assembly backwards starting with the final frame of the animation. Because of the techniques I used I needed to confirm how the depth of field the speed of the camera and how the water animation would look before I decided to commit to rendering out the animation in full quality. I made this test animation below:
After reviewing the test animation I made some changes to the camera and the adjusted the final parts of the assembly a little bit. I then optimized the render settings and went about rendering out the final product.
The final animation can viewed on the top of this page or at my Youtube channel.
Sphere Assembly - CG animation
Published:

Sphere Assembly - CG animation

A short scifi/fantasy themed CG animation.

Published: