Preliminary high poly model of Edgar's head. Originally done in Maya with cube modeling, then used Mudbox to color it. Did this to see how the character looked in terms of style.
Edgar low poly final model render (rigged but untextured). Final poly count is at 2800 polygons.
Join Behance
Sign up or Sign into view personalized recommendations, follow creatives, and more.
or
Join Behance
Sign up or Sign in to view personalized recommendations, follow creatives, and more.
Art for an upcoming video game by Dark Pyre Interactive, a new game developer studio. This is for the company's first game, a Stealth-Action mobi Read More