Working as Generalist Programmer on Far Cry 5 (2018), developing gameplay structures and online multiplayer functionalities for FC5 in a AAA development environment.
Part of the Gameplay team and later on a team bridge between GPP and Online that consisted of 7 programmers and a Team Lead.
Some of the task I worked on:
-Ensuring the functionality of Dominoboxes, which are data editing tools for gameplay
-Tool support adaptation for multiplayer.
-Addressing general bug fixes in the gameplay area, such as vaulting, jumping, co-op ring issues, and targeting marking concerns
-Developing and implementing the looting system, as well as managing the probability mechanics within the system

Farcry 5 (2018)
Published:

Farcry 5 (2018)

Published:

Creative Fields