Canvas is a hardware and software product that enables a user to project any graphic in the correct scale on any surface. 
This was a fun project to stretch my skills in every direction. From 3D modelling to UI design and animation and even camera operation I used a variety of techniques to bring this product to life before writing a single line of code.
By using a quick iteration cycle I was able to develop new  ideas before committing to lengthy product cycles.
3D modelling, texturing, lighting
Screen track and 2d layer comp
Hardware lighting exploration, camera track and light composite
Wall track to render UI overlay. Phone track and composite
Product motion exploration
Canvas
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Canvas

Published: