Start off with a polygon model, then apply a smoothing function in Maxon Cinema 4D on the slime polygon and lastly apply a subdivision surface to create more rounded shape.
Set ups in Maxon Cinema 4D
Set up 2 softbox lighting and a HDR RIG to create a better rendering shades
and shows and adding emitters to create some little assets for the background.
Adding texture green transparent texture to the slime and marble texture to other asset model.
Final Result
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