Michael Miller's profile

The Wandering Spirit

My first foray into the landscape tool.
Overall, I think the lighting turned out well for such a dense scene.
Balancing the lighting between the lower and upper decks was a challenge when some of the lighting effects I used ended up being globally applied.
My next goal with this scene is to take advantage of GPU rendering through Redshift to really push the fidelity of shadows and refractions that are somewhat limited whithin Unreal Engine (I still love you, UE4!)
The Wandering Spirit
Published:

The Wandering Spirit

My first attempts at texturing and rendering a large mechanical walking house I created some time ago. While technically playable in real time, t Read More

Published: