Michael Miller's profile

Low Poly Wonderland

Capturing the feeling of a traditional English garden in the summer was a challenge with such limited poly count.
Procedurally placed rocks made pathmaking quite simple and the blueprint used for them was repeated in the fall down the rabbit hole.
Experimenting with Unreal's post processing effects led to a very trippy ride down the rabbit hole.
A simple platforming section with animated doors that swung at seemingly random intervals with trick "Cheshire" disappearing doors.
Sneaky doors.
The room I would like to revisit most when time permits. The shrinking and growing mechanics work to a degree, but I would like them more in line with the films.
Ideally, growing in the event l leads to the players head bursting through the roof to show off the scenic Wonderland, but that was cut due to time constraints.
Low Poly Wonderland
Published:

Low Poly Wonderland

A small, interactive environment inspired by the various works depicting Wonderland.

Published: