Aron Gelineau's profile

Broken Bones Interactive

BROKEN BONES INTERACTIVE
Evel Knievel Museum
Topeka, KS

It’s 2017, how do you create a turn around of a stuntsperson, that passed away in 2007 and has a loyal fanbase? 
How do you create a skeleton for this stunt person and how do you make it match up when it’s revealed?
These were only a couple of questions I was answering when I helped on this Broken Bones interactive for the Evel Knievel Museum.

My main task consisted of working on the center screen. We had a stand-in wear Evel’s suit, stand on a lazy susan and then he was spun in circles, until we captured footage with the least amount of movement. 

From there we cleaned up the footage and popped the actor from his green screen background. A co-worker created a 3D face that looked like Evel Knievel; I animated slight movement in the face so he didn’t have a blank stare. Then, we used tracking to make sure the face and the 3D skeleton matched the body movement. Since, the skeleton was revealing from behind the body we had to make sure the bones were fitting as close as possible. We did some animating on the bones to match the movements of the actor. For my final task I came up with a look for a fake-old monitor using After Effects and added a bit of distortion.
Broken Bones Interactive
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Broken Bones Interactive

Published: