Enrico Zavatta's profileLedio Karoqja's profile

Entertainment X Piracy

Piracy X entertainment
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A Motion Design/Visual Journalism research 
How has piracy changed the entertainment industry in the last few decades,
turning out into a democratization of the digital entertainment?
How to tell the devious path taken by the entertainment digital contents in last few decades? 
Through geometry and anamorphosis, we would like to tell how piracy and technology have driven the market 
and the entertainment industry to a democratization of the contents in a bivalent point of view.

The project has born during a Motion Design and Video Journalism workshop at San Marino Design University
with the awarded academic and designer Matteo Moretti. In the following months, after the workshop, we decided to put ourself back into the project to rework some animations, make a voiceover and redesign in many aspects our output and obviously, fully check all the contents and the data achieved. We were aiming to a well designed project since we were firmly sure that the message on the edge of "Piracy x Entertainment" was belonging to a bigger picture, a wider frame regarding virtual and real world society, touching some interesting themes like knowledge and the way the people (or the users) are connected to them. 

Widely, how the world of changes we are living in the last few decades, we still living and we will be involved is leading us?

credits

SAN MARINO DESIGN WORKSHOP 2017 (10-17 July 2017)
Academic: Matteo Moretti
Tutor: Claudia Scandura

concept, project management, infographics and data design, data research: 
Enrico Zavatta, Ledio Karoqja, Gabriele Montinaro

Enrico Zavatta: lead motion design & visual design 
Ledio Karoqja: animator, 3D motion & visual design
Gabriele Montanaro: animator, 3D modeling

Reworks and adjustments by Enrico Zavatta and Ledio Karoqja
Voiceover: Jade De Robles Rossdale
Sound design: Enrico Zavatta
Entertainment X Piracy
Published:

Entertainment X Piracy

Through geometry and anamorphosis, we would like to tell how piracy and technology have driven the market and the entertainment industry to a dem Read More

Published: