Timothe Lapetite's profile

FOR HONOR : Early UI Concepts & drafts

Some extracts from my early work on For Honor.
These are mostly pre-production & conception works, none of it made it to the final game as I left the project as it was entering its production phase.

This project is mostly about various UI trials & errors, brainstorming material. Note that the working title of For Honor was actually Hero, which is why this word is splatered everywhere.

The main, early concept for menus was a navigation through a blacksmith's workshop, where each menu section & content was to be attached to specific locations inside the workshop.

All images are the property of Ubisoft.
I would like to thank Christian Diaz for his mentorship, as well as Guillaume Menuel, Andrew Jang Woon Im and Remko Troost, the three concept artists without whom the game wouldn't look as incredible as it does today.
displace map & lighting under 3dsMax
FOR HONOR : Early UI Concepts & drafts
Published:

FOR HONOR : Early UI Concepts & drafts

Early researches & drafting for For Honor's main menu & landing fantasy

Published: