Kinect game
ShadowBall is a game for Kinect. It was developed by a team of interns at Fraunhofer FIT in a team of 5 people.
My tasks in this project were mainly concerned with interaction design activities including user surveys, storyboarding, paper prototyping, Wizard of Oz, as well as with a user evaluation of the running game. I also took part in concepting and recording the game teaser.
In ShadowBall the player uses his shadow to hit a ball and get it into a hole within a certain amount of time. The ball is represented by a type of food and the holes are different animals.
My tasks in this project were mainly concerned with interaction design activities including user surveys, storyboarding, paper prototyping, Wizard of Oz, as well as with a user evaluation of the running game. I also took part in concepting and recording the game teaser.
In ShadowBall the player uses his shadow to hit a ball and get it into a hole within a certain amount of time. The ball is represented by a type of food and the holes are different animals.