Here is an example of some key elements I was interested in including.
In certain modes, the gameplay requires objective locations established within the map, which I felt could be portrayed as man-made sites surrounded by placed rocks. With one of the locations being designated by four large standing stones, and the other being surrounded by smaller rocks cobbled together- a la False Kiva in Utah. I had also drew out an image to understand the different textures I would need to create for the map. Because of the thought that this environment was carved out, I based the texture differentiation on that of a rock quarry. Flat sandy floors, raw rocky vertical sections, and dusty stone particle filled corners.