Marko Koljancic's profile

Attractor.&&.Point.Based.Solution

Main goal of this first video of five part tutorial series is to work on abstract futuristic city elements and deployment of those using attractor techniques through Grasshopper 3D. More specifically we'll implement point based attractors system. 25 dollar term for 5 cent concept, as will be shown in this series. Idea is also to go from procedural modeling in Grasshopper 3D to final rendering and compositing in Photoshop as maquete. We'll implement attractor systems base on object and globally on city block. Whole process will be shown so sit down and enjoy. First two videos are devoted to Grasshopper 3D part of procedural modeling. Third one for HoudiniFx geometry preparation for 3Ds Max and Vray rendering. Fourth is purely multipass rendering in 3Ds Max and V-Ray , and finally fifth is all about compositing in Photoshop. Hope you enjoy and find it informative.
Attractor.&&.Point.Based.Solution
Published:

Attractor.&&.Point.Based.Solution

Free tutorial series. Grasshopper, Houdini, 3Ds Max, Vray and Photoshop. Point based attractor system and basic visualization...

Published: