VFX Showreel Breakdown 2018
Showreel 2018
https://vimeo.com/265101136
Please contact garthbailong@gmail.com for password
Mortal Engines (2018)
Sr. Layout T.D
Weta Digital - Wellington , New Zealand
Air Haven City
Creative: City Layout, Modular set builds, cloud layout (for FX) Environment Dressing
LightiRigs (Director Review)
Texture Variants (Colour Composition)
Butterflies
Camera Settings - Lighting - Rendering (Vray) - MIA Army Pipeline
Butterflies
Camera Settings - Lighting & Shading - Rendering (Vray) - MIA Army Pipeline
Butterflies
Camera Settings - Lighting & Shading - Rendering (Vray) - MIA Army Pipeline
Khumba (2013)
Layout Artist
- Final Camera
- Composition
- Colour composition
- Environment dressing Softimage I.C.E.
- Environment dressing Softimage I.C.E.
- Generalist work (modeling, texturing, UV, I.C.E. )
- Worked with lead to solve various technical issues and improve scenery aesthetics
- Worked with lead to solve various technical issues and improve scenery aesthetics
- Scene and Render managment for lighting
Axe Apollo - Space X Product Launch
CG Lead - Lighting & Rendering- Final Camera - Animation
3d Artists: Garth Mc Intosh & Cobus van Staden
Comp Artist: Jonothan Clarke
Hanson & the Beast (2017) (uncredited)
Lighting, Shading and Fur R&D - Previs & Final Camera / Motion Control Rig
Phenom Films - Beijing, China
CG Supervisor - Sam Khorshid
Previs & Final Camera for Motion Control Rig
Lighting, Shading and Fur (Yeti) R&D - Rendering (Vray)
Previs & Final Camera for Motion Control Rig
Tent Village
Lighting - Dressing - Layout - Camera Settings - Rendering (Vray)
London Tracks
Environment dressing
Texture variants
League of Gods (2016)
Sequence Lead - Lighting & Shading Lead - MIA Army Pipeline - Rendering (Vray)
Luxa Studio - Beijing
VFX Supervisor - Gareth Repton
London City
(Team of ten layout artists)
(Team of ten layout artists)
City layout
Environment dressing
Lighting rig
Shot specific build of promenade
Lighting rig
Shot specific build of promenade
Texture Variants (Colour composition)
Creature Dev
Creative Director - Digital Sculptor - Concept Art
Waterston Movies - Cape Town, South Africa
2D /3D Artist (Student/Intern): Carl Cornish (Concept Art & Base Mesh)
Hanger 44 - Learn 3d
Space Opera Themed Workshop & Lesson Plan
Garth Mc Intosh: Lighting, rendering and Comp
Cobus van Staden, Gert Prinsloo: Modeling & Texturing:
Cobus van Staden, Gert Prinsloo: Modeling & Texturing:
Students outcomes:
- Intro to Autodesk Maya
- Intro Autodesk Mudbox
- Colour Theory
- Compositional theory
- Hard Surface Poly and Nurb's modeling techniques
- Texturing and Shader techniques
- 3 point lighting system and cinematic light setups
- Volumetrics
- Key Frame Animation
- Layout & Environment
- Introduction to Rendering
- Compositing in Photoshop & After Effects
- Colour Theory
- Compositional theory
- Hard Surface Poly and Nurb's modeling techniques
- Texturing and Shader techniques
- 3 point lighting system and cinematic light setups
- Volumetrics
- Key Frame Animation
- Layout & Environment
- Introduction to Rendering
- Compositing in Photoshop & After Effects
Death of a Planet
Texturing, Shading & Photoshop Lecture
Maya, Mental Ray and Photoshop
Maya, Mental Ray and Photoshop
Masters of Arts - Final Year Project
Animated short 'Patient 44.' Final year project for W.I.T.S. University as a masters student.
A collaboration project with my students at Learn 3D..
A collaboration project with my students at Learn 3D..
Garth Mc Intosh (Concept, art direction, previs, layout, lighting)
Cobus van Staden (Lighting & rendering - Vray)
Johan Farquharson (3d Generalist)
Ariye Mahdeb (3d Generalist)
Ryan van den Ber (3d Generalist)
Sean Braam (3d Generalist)
Cobus van Staden (Lighting & rendering - Vray)
Johan Farquharson (3d Generalist)
Ariye Mahdeb (3d Generalist)
Ryan van den Ber (3d Generalist)
Sean Braam (3d Generalist)
Rudy Nausch (Compositing)
The Skream - Modeling and Photoshop Lecture
A surreal take on Edvard Munch The Scream.
Created in Maya, Mental Ray and Photoshop.
Lesson Outcome
Head and Hand Modeling, Sculpting
Lighting & Rendering
Created in Maya, Mental Ray and Photoshop.
Lesson Outcome
Head and Hand Modeling, Sculpting
Lighting & Rendering
Photoshop Compositing Techniques
Mudbox Creature Workshop (2012) - Speed Sculpting & Texturing
Introduction to Mudbox
Introduction to Mudbox
Student outcomes:
- UI
- Sculpting
- Painting
- Sculpting
- Painting
- Mudbox to Maya (Lighting & Rendering)