Garth Mc Intosh's profile

VFX & Digital Art Breakdown

VFX Showreel Breakdown 2018

 Showreel 2018
https://vimeo.com/265101136
Please contact garthbailong@gmail.com for password

Mortal Engines (2018) 
Sr. Layout T.D 
Weta Digital - Wellington , New Zealand
Air Haven City 
Creative: City Layout, Modular set builds, cloud layout (for FX) Environment Dressing
LightiRigs (Director Review)
Texture Variants (Colour Composition)
Butterflies
Camera Settings - Lighting - Rendering (Vray) - MIA Army Pipeline
Butterflies
Camera Settings - Lighting & Shading - Rendering (Vray) - MIA Army Pipeline
Butterflies
Camera Settings - Lighting & Shading - Rendering (Vray) - MIA Army Pipeline
Khumba (2013)
Layout Artist

- Final Camera
- Composition
- Colour composition
- Environment dressing Softimage I.C.E. 
- Generalist work (modeling, texturing, UV, I.C.E. )
- Worked with lead to solve various technical issues and improve scenery aesthetics
- Scene and Render managment for lighting
Axe Apollo - Space X Product Launch 
CG Lead - Lighting & Rendering- Final Camera Animation

3d Artists: Garth Mc Intosh & Cobus van Staden
Comp Artist: Jonothan Clarke

Hanson & the Beast (2017) (uncredited) 
Lighting, Shading and Fur R&D - Previs & Final Camera / Motion Control Rig
Phenom Films - Beijing, China
 CG Supervisor - Sam Khorshid
Previs & Final Camera for Motion Control Rig
Lighting, Shading and Fur (Yeti) R&D - Rendering (Vray)
Previs & Final Camera for Motion Control Rig 
Tent Village 
Lighting - Dressing - Layout - Camera Settings - Rendering (Vray)
London Tracks
Environment dressing
Texture variants
League of Gods (2016)
Sequence Lead - Lighting & Shading Lead - MIA Army Pipeline - Rendering (Vray)
Luxa Studio - Beijing
VFX Supervisor - Gareth Repton

London City
(Team of ten layout artists)  
City layout
Environment dressing 
Lighting rig
Shot specific build of promenade 
Texture Variants (Colour composition) 
​​​​​​​ 

Creature Dev
Creative Director - Digital Sculptor - Concept Art 
Waterston Movies - Cape Town, South Africa
2D /3D Artist (Student/Intern): Carl Cornish (Concept Art & Base Mesh)



Hanger 44 - Learn 3d
Space Opera Themed Workshop & Lesson Plan
Garth Mc Intosh: Lighting, rendering and Comp 
 Cobus van Staden, Gert Prinsloo: 
Modeling & Texturing: 

Students outcomes:
- Intro to Autodesk Maya
- Intro Autodesk Mudbox
- Colour Theory
- Compositional theory
- Hard Surface Poly and Nurb's modeling techniques
- Texturing and Shader techniques
- 3 point lighting system and cinematic light setups
- Volumetrics
- Key Frame Animation
- Layout & Environment
- Introduction to Rendering 
- Compositing in Photoshop & After Effects 
Death of a Planet 
 Texturing, Shading & Photoshop Lecture
Maya, Mental Ray and Photoshop



 

Masters of Arts - Final Year Project

Animated short 'Patient 44.' Final year project for W.I.T.S. University  as a masters student. 
A collaboration project with my students  at Learn 3D..

Garth Mc Intosh (Concept, art direction, previs, layout, lighting)
Cobus van Staden (Lighting  & rendering - Vray)
Johan Farquharson (3d Generalist)
Ariye Mahdeb  (3d Generalist)
Ryan van den Ber  (3d Generalist)
Sean Braam  (3d Generalist)
Rudy Nausch (Compositing)
The Skream - Modeling and Photoshop Lecture 
A surreal take on Edvard Munch The Scream.
Created in Maya, Mental Ray and Photoshop. 

Lesson Outcome
Head and Hand Modeling, Sculpting
Lighting & Rendering
Photoshop Compositing Techniques


 
Mudbox Creature Workshop (2012)  - Speed Sculpting & Texturing
Introduction to Mudbox
Student outcomes:
- UI
- Sculpting 
- Painting 
- Mudbox to Maya (Lighting & Rendering)
VFX & Digital Art Breakdown
Published:

VFX & Digital Art Breakdown

VFX Showreel 2018

Published: