Assignment 1: Weapon 1
The assignment was to create melee weapons.
This is the Dwarven Mace however it can be used just like a quarterstaff.  I tried as best as I could to make it look Dwarven drawing inspiration with Dwarvish themes like in Skyrim, Dragon Age, and Dungeons and Dragons.
Weapon 2
Tribal Machete
I love swords and the design of the machete so I basically approached this design with the idea that someone attached a metal blade to a wooden handle.  I also wanted to make it look dirty as you can tell by looking at the quality of the metal.
Assignment 3:  Vehicle Design
After various sketches of vehicle designs and vehicle accessories and weapons, I decided to go with a design that is similar to the Brute Chopper from Halo.  I wanted to go with a sort of "Space Pirate" feel and make the vehicle look unorthodox with a shark appearance.  I remember playing in Forge mode in Halo:  Reach and I would grab vehicles and just slam them against my friends and other vehicles to destroy them.  That inspired me to draw the shark mouth to open and close so when the vehicle is close it can chomp down on people or other vehicles.  Also the mouth can open to fire a beam of condensed energy which realistically would be impossible to aim because the vehicle itself obstructs the view, but a projection comes out so the rider can aim.
Final Project:  Landscape
For my final project in this class I was given different options for the landscape design:  Underwater city, Post-Apocalyptic, or Alien Ruins.
I chose the post-apocalyptic scenario inspired by I Am Legend and The Last of Us.
Concept Art Pieces
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Concept Art Pieces

Concept art I have created because of assigned projects.

Published: