Real-time enemy faction character model from Tom Clancy's Ghost Recon Future Soldier. This guy uses brute force and heavy combat weaponry to accomplish his objectives. I created this character using a similar production process. The character was rendered in 3d Studio Max with custom lighting. I used various images, including the Bodark faction's identifying arm patch, to give some insight into who this deadly group was. His pose suggests a level of confidence and bravado that conveys his toughness.