The video above shows the first 5 minutes of Loot and Legends gameplay. I worked on a number of aspects within the video including the UI/UX, animation, some of the Characters/Backgrounds, and the overworld map.
In 2015 I was an Art Lead and UI/UX Designer for an iOS software title called Loot and Legends. I was responsible for the UI/UX Design, Tech Art Implementation Pipeline, Feature & System Design, and 2D Art. (Such as playing cards, marketing images, map assets, background images, and icons)
The image above shows some of the cards I created art for and some of the packaging for physical card packs that were printed.
The image above shows some of the characters I arted and implemented in-engine for Loot and Legends.
The image above shows some of the pre-game title images I arted and implemented in-engine for Loot and Legends.
The image above shows some of the world map concept art to final art I designed, arted, and implemented in-engine for Loot and Legends.
The image above shows some of the world map concept art to final art I designed, arted, and implemented in-engine for Loot and Legends.
The image above shows some of the menu UI/UX concept art I created and then an example of some of the final images that I created and implemented in-game for Loot and Legends.
The image above shows some of the Loot and Legends concept art I created and then an example of some of the final icons that I produced and implemented for Loot and Legends.
The image above shows some of the icon concept art I created and then an example of some of the final icons that I produced and implemented for Loot and Legends.
The video above shows an example of a concept video that shows my world map feature design. I did all the art and animation in a gray mockup video form to show how the feature could work in engine and be as fast and iterative as possible along the way.
The video above shows an example of a concept video that shows my inventory feature design and UI/UX functionality. I did all the art and animation in a mockup video form to show how the feature could work in engine and be as fast and iterative as possible along the way.
Loot & Legends
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Loot & Legends

I was the Art Lead on Loot and Legends. A quirky tabletop inspired game with lots of DnD references, Loot and Legends was a ton of fun to work on Read More

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