This was an attempt to bring a project using only procedural textures. Every diffuse, specular and bump texture in this project are procedurals generated in Cycles.
As of always, everything is done in Blender, rendered in Cycles and post-produced in Photoshop.
Final Render
Clay and wireframe render
Close up of pendant
Spellbound
Published:

Spellbound

Fantasy render of a "spellbound" world inside a necklace pendant.

Published: