What?
A product that helps visually impaired children learn how to improve their braille skills as well as to develop tactile awareness through figure identification.
How?
A playing board with RFID technology programmed to detect the different pieces and give auditive output.
Challenges
Working with visually impaired kids was a great challenge. The project's objective was to develop a product that would make it easier for them to integrate to society. That was in itself the biggest challenge. Coming up with a product that could effectively help children learn a useful skill demanded a lot of user research and testing. Braille is a language I had to study extensively and the way children learn how to read it was a big obstacle that in the end wasn't fully tackled.
Another big challenge was creating the prototype. Time constraints and material availability were a big problem so in the end the prototype didn't fully include many of the important aspects the final product was supposed to have.
Lessons Learned
Research takes a LOT of time. In this case it took most of the 5 months I had to develop the project. This left little time to build the final prototype. I blame this to a lack of initial planning from my part and the inability to create realistic objectives. Maybe the project was too ambitious for the amount of time and resources I had available at the time.
Toca y aprende
Published:

Toca y aprende

Playing is good, but learning while doing it is better. This should apply to every person in the world. "Toca y aprende" (Touch and Learn) was cr Read More

Published: