So I finally settled on my Scene 1. Here is my Rough Rendering. I kept the Quality output at 30% like the Tal book told me to just to check the lighting and make changes.
So in this draft I changed the lighting and shadows to try to minimize the excessive shadows here. I also tried experimenting with the material editor by adding a Metal Shiny 3 finish to the table legs. I also added a Satin Shiny finish to a simple gray color that I added to the planter in the corner. I like the subtle glow it gives off but I am still working on the lighting. I am having a hard time getting the shadows to minimize.
Here I tried brightening the lighting to minimize the shadows more but didn't have much luck. I feel like lighting is such a trial and error practice right now because it's my first time trying to add it to a project. Hopefully with more practice, I can get the hang of it.
In this image you can see I am finally making some headway in lightening the room. I added more pointlights at a higher intensity, then I basically turned off the shadows in the room. I think one of my biggest problems with the shadows in this room is that I don't have any windows to allow for natural lighting to be used. I think I will have to add some art lighting and a few wall sconces in the space because these big shadows are just not going away.
I upped the output quality here to 50%, then added a satin shiny finish to the wood trim. Not much of a difference so I will have to up the intensity on the finish, maybe even change the finish to glossy.
Join Behance
Sign up or Sign into view personalized recommendations, follow creatives, and more.
or
Join Behance
Sign up or Sign in to view personalized recommendations, follow creatives, and more.