Guilherme Theodoro's profile

Game UI Case: Master Bar

 
 
Master bar is a simple and fun game: the goal hit the target with different drinks draging them for the most entertaining clients. Connect to Facebook and challenge your friends (and the world) to see who has the best aim and who the real "Master Bar".
Its a F2P game with more than 40 kinds of drinks 15 bartenders to unlock published in 3 diferent lenguages (english, portuguese and spanish).
 
 
 
 
Sketching (Briefing)
I was invited to work as a designer in the Master Bar project. The game was conceived in on a mini-jam made by the company in which the challenge was to develop into one month a game that was creative and innovative.
Challenge accepted... The mechanics of menus and engine had already been designed by the game designer, now it was my turn to create the UI and if necessary, implement UX improvements in the way.
 
So, this was the briefing (!):
 
First impressions
Before i start, i’ve seen some of illustrations in progress. This is important for me because if they already had  a collor pallete or a ambient color, i would have to follow the same.
Prototype
 
When i was creating the UI, at the same time the developers team builded a prototype with low-fidelity assets, so they could test the game engine and whole development, fixing bugs and tests funcionalities.
 
 
 
 
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Game UI Case: Master Bar
Published:

Game UI Case: Master Bar

The game engine had been already designed, now it was my turn to create the UI and if necessary, implement UX improvements for the next build ver Read More

Published: