Muso is a concept for a music collaboration tool, designed to help music enthusiasts work together; to learn, to grow, to publish, and to create. A pre-production app to help them achieve more with the time they have to create music.
This is a case study created at a UX bootcamp with General Assembly at "Second Home London", which included:
Designing and conducting user interviews, & surveys.
Identifying the primary user flow and task scenario for testing
Rapid Low-fidelity prototyping.
User testing and guerrilla testing.
Creating Problem Statements, Personas, User Stories,
Sketching System Maps, Flow Diagrams, Concept Maps, and User Flows
Project quote: "Be creative, anytime."
For Case study purposes we have looked at mobile app first, although it's intended for more use on desktop.
For Case study purposes we have looked at mobile app first, although it's intended for more use on desktop.
The problem: During user interviews I discovered that the user liked to make music and be creative, but only had a limited amount of time to work on their passion, and wasn't able to achieve as might as they would like. Therefore I suggested a collaboration tool, pre-production where users could unite to create a finished piece. This project is a UX study aimed to work on a solution to the users needs.