Fix Cards - Gamify Ideation

As a result of our System Design Project - shhh sex, we came up with a deck of problem solving cards called Fix Cards.
This pack of cards is an ideation toolkit for designers and non-designers alike, to solve problems and come up with solutions.
 
This problem solving process was developed after various rounds of brainstorming. As we tried to categorize our ideas, we noticed a pattern, where we could broadly group them under various goals, methods, tools and natures, depending on what we were trying to solve for. Consequently, different permutations and combinations of these goals, methods, tools and natures made us think of several different kinds of ideas.
 
You can view the full process here
We were dealing with the non existence of sexuality education in India and the the taboos surrounding sex.
Hence, we defined our primary goal– informing the receiver about sex and sexuality; and listed down supplementary secondary goals. Then, we thought of various methods that could be used to achieve our goals, and consequently determined various tools that would make these methods more effective. Finally, we listed down six different natures to help classify our ideas.
The 52 cards have been divided into 4 categories - Goal, Method, Tool and Nature.
The back of each card is blank to allow users to define their own GMTN(s). Various combinations and permutations of these cards would lead to different ideas.
 
Fix Cards - Gamify Ideation
Published:

Fix Cards - Gamify Ideation

A deck of ideation cards which directs people to solve for any problem using design thinking.

Published: