MAXIMUS - DETAILS
Here one could see before and after. I had to do more details and enhance the 3D model and give the character a more real feel. For the details on the 3d model I used an interactive pen and digitally draw and add elements on the image. For the backgroud I photo manipulated the scene and put the character into action.
Here one could see before and after. I had to do more details and enhance the 3D model and give the character a more real feel. For the details on the 3d model I used an interactive pen and digitally draw and add elements on the image. For the backgroud I photo manipulated the scene and put the character into action.
WISP - DETAILS
Here one could see before and after. To improve the quality of the 3D low poly render I implemented various effects using a digital pen and photo manipulation. I had to draw some scars on her face and on other different places on her body to show more the feeling of determination on her face and a determined look to hit her target. Along with the scars I had to produce some red bruises to show more depth especially her lips. The blur for the background helps the view focus on the character. I added some snow and fire effects to enhance the action in the character.
Here one could see before and after. To improve the quality of the 3D low poly render I implemented various effects using a digital pen and photo manipulation. I had to draw some scars on her face and on other different places on her body to show more the feeling of determination on her face and a determined look to hit her target. Along with the scars I had to produce some red bruises to show more depth especially her lips. The blur for the background helps the view focus on the character. I added some snow and fire effects to enhance the action in the character.
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