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Body Of Work For Quick Veiwing
Amy Frohlich
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Model done By Instructor. Materials, unwrapping, and lighting by me
Modeling, lighting, unwrapping, and textures done by me
Modeling, unwrap, and texture and lighting by me. Designs of character and brand are owned by original studios
Modeling done by instructor, lighting, unwrap, and textures by me
Model and unwrap done by Jarrod Terry, textures by me. Character design owned by Bioshock Franchise
Modeling, lighting, unwrap, textures by me. Inspired by Chihuli
Modeling, lighting, unwrapping, and textures done by me. Inspired by Fable
First Environment Modeled. inspired by World of Warcraft
Modeled by Instructor. Lighting, Textures, unwraps and Texel maps by me
All original Maquettes modeled with sculpey by me
Modeling, lighting, unwrapping, and textures done by me
Environment concept
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Body Of Work For Quick Veiwing
1
35
1
Published:
October 11th 2015
Amy Frohlich
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Amy Frohlich
Tampa, FL, USA
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Body Of Work For Quick Veiwing
A sample of my body of work for fast viewing
1
35
1
Published:
October 11th 2015
Tools
Photoshop
Unity 3D
Autodesk 3ds Max
Creative Fields
Digital Art
Game Design
Illustration
3d modeling
texturing
lighting
unwrapping
Game Art
environments
Copyright Info
Attribution, Non-commercial, No Derivatives
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