Marvin Bratke's profileAlexander Grasser's profile

Platoon Sound Sculpture

Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Digital Sculpture
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Direction by Marvin Bratke and Alexander Grasser.
Music support by Inigo DeLatorre
In collaboration with Graft.

More info on www.bartbratke.com
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
Setup of the environment.
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
An audiovisual real-time performance that emphasizes audio synthesis and graphical languages. A interactive/reactive system between the audio and the image, between the man and the machine.
 
The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensionally scanned via Kinect cameras. A Digital representation was created through use of several CAD software for Post Processing to create a non-representational collage of the whole performance in a physical, 3d-printed model. The sculpture captures the motion of the visitors as well as the music played by Berlin based Label Now//We//Bar and directly influenced the 3D model.
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Digital Sculpture
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Producing the geometry from recorded CAD data.
 
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Floor Pattern based on visitor's movement.
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
Live event.
 
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
From digital model to physical representation.
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Platoon Sound Sculpture
Published:

Platoon Sound Sculpture

The sound sculpture was part of an interactive performance at Platoon Art Space Berlin in December 2013. The audience was tracked and 3dimensiona Read More

Published: