Derek James's profile

ALPINE HUNT (LEVEL)

Created solo over a short time period. Scripting, level design, static mesh, materials, textures, and particle/environmental effects were all created by me. The level was for stealth/horror gameplay, where the player uses foliage and vegetation to hide from a hunter.

TOOLS USED:
- UDK
- Autodesk Maya
- Adobe Photoshop
- Zbrush
In game screenshot. In this image, the player is hiding in a bush, trying not to be detected by an enemy. The enemy is slowly hunting the player, and follows a semi-random patrol pattern dictated by a series of navigation nodes. Elements such as large bushes provide cover for the player.
 
An overview of the actual level, including various volumes (blocking volumes, triggers, etc). Some lighting and post processing effects have been disabled for this image.
An overview of a small segment of the map. This smaller "node" puts the player into a tighter stealth encounter. Note the navigation waypoints for the enemy, and the triggers dictating safe zones for the player.
 
Some lighting and post processing effects have been disabled for this image.
ALPINE HUNT (LEVEL)
Published:

ALPINE HUNT (LEVEL)

The level was for stealth/horror gameplay, where the player uses foliage and vegetation to hide from a hunter. I scripted an enemy that followe Read More

Published:

Creative Fields